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Version History

Changes in 1.8.6

  • Fixed sound effects. I broke the loading in 1.8.4. Ooops.
  • Somewhat better performance on the A300.
  • Game should now not leave behind icons in the taskbar when running under OPIE.

Changes in 1.8.5

  • Fixed bug that prevented the keyboard from being ungrabbed correctly. If it still doesn't work for you, please report.
  • Changed keyboard grabbing to occur per default.
  • Verified functionality on A300.

Changes in 1.8.4

  • Removed use of gzipped binary.
  • Support for the EonConfig game configuration tool (installed automatically). This allows changing of Eon Games specific settings for our games.
  • SDL and SDL_mixer libraries are dynamically linked and installed automatically as a separate package when Strategic Assault is installed (eon-libsdl). This resolves the issue with static linking and LGPL libraries and also shares these libraries between all our games using these libraries.
  • Moved data directory to $QPEDIR/lib/strategic_assault/. Due to this change, owners of Forest Fire need to upgrade it to version 1.0.4 when upgrading their Strategic Assault installation to 1.8.4.

Changes in 1.8.3

  • Fixed blitting of the display on devices that use 90 degree rotation, most notable the iPAQ 38xx series. Users of those should note an amazing increase in speed.
  • Changed the way files are decompressed on load to work around busybox gzip bug (-c flag removes source files).
  • Use /bin/sh in start script.

Changes in 1.8.2

  • Fixed a forgotten reset of the speed between missions.
  • Updated graphics rendering to run at a fixed number of frames per second. This resolves the previous problem where the game and the interface depended on the speed the game was running at.
  • Addd a progress bar to the loading screen.
  • Fixed the flickering "new speed" display. It now uses the normal text display routine in the game.
  • Added keypad navigation of menus. Ok/Cancel use somewhat more logical in the sub-menus.
  • Registration code can now be entered with the builtin keyboard. Numlock / Fn + digit is not required since the Q-P keycodes automatically are translated to the correct digits.
  • Datafiles are now compressed, resulting is significantly smaller install size.

Changes in 1.8.1

  • Screen update code further optimized. The game now uses about 15-20% CPU during normal game play.
  • Added a first run welcome message, pointing out the existence of the manual.
  • Split the manual into several pages.
  • Pressing the [Cancel] button now quits the game or returns you to the previous screen. If a game is in progress, it will ask you if you want to quit - pressing [OK] will confirm while pressing [Cancel] again will abort.
  • Changed colors of friendly, enemy and resource buildings on the mission briefing screen. They are now easy to distinguish even for color blind people.
  • Game no longer quits when you press the (X) button when closing the manual dialog.
  • Speed control - press (Menu) to slow down, and keypad center button + (Menu) to speed up. Note that the speed indicator currently does flicker.

Changes in 1.8.0

  • Greatly improved drawing speed. The game now runs much smoother.
  • Increased audio buffer for better sound quality.
  • New feature: When clicking on the main display while pressing the Sharp Zaurus d-pad button (i.e button in the middle of the "arrow keys"), the clicked location will become the new center.
  • Made graphics brighter to compensate for the somewhat dark screen on the Zaurus.
  • Updates to the manual.
  • Greatly improved initial loading time, plus added a "loading" screen.
  • Various sound initialization fixes.
  • The help display is shown a lot faster.

Changes in Beta 5:

  • Better sound mixing, due to use of SDL and SDL_mixer.
  • Music support finished.
  • Correctly detects installed Forest Fire mission pack.


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