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Changes in 1.0.2:
- Removed the compressed binary. Not worth the trouble.
- Changed packaging to use the Eon Games standard of putting images
in lib/eongames/<gamename>/.
- Added the industrial theme to the normal package - registering is
no longer required to use themes.
- Removed extensions on all media to stop them from showing up in
the Documents tab when installed on SD or CF.
- Linked dynamically, requiring the eon-libsdl IPK (should be
shipped with the binary, or can be downloaded separately from
our feed).
- Using new standard Eligo packaging - a zip file containing the
game, supporting libraries and one or more README files.
Changes in 1.0.1:
- Fixed a number of issues related to the new ability to move the
cursor with the keypad during animations.
- Fixed so that you can actually play more than one game without
restarting (oops!).
- When loading a save game, restore level and lines displays
correctly based on game type.
- Binary gzipped and uncompressed on load to save some diskspace.
Changes in 1.0.0:
- Fixed bug in the drawing of the custom board size widget.
- Increased audio buffer to get better audio quality.
- Various graphics update and rendering problems fixed.
- Manual fixes.
- Bonus now simply adds points in all but the progressive game
modes. Simply was too easy before. The points awarded for the bonus
is: nrbonus*2000*percentfree. nrbonus is
the number of bonuses rewarded in the current game, plus
one. percentfree is the percent of the game board which
currently is unoccupied.
- Verified that themes are correctly detected and loaded from any
available media (no code changes were needed).
- Fixed offset bug in default theme (for bonus meter).
- Greatly increased loading speed and drawing of the game board.
- Added precaching of tiles, which eliminates choppy animation the first
time you play at the current size board.
- Fixed standard Qtopia key-bindings - press cancel to quit and menu
to pop up the menu. Note that if you press cancel while moving a ball,
the current move will be cancelled. Also made OK an alias for the
d-pad center button.
- For the registered version, the current game is automatically
saved when you exit. It's restored, and deleted from disk, when you
restart Eligo.
- Handling of resize events that occur when the on-screen input
method window is opened. Also verified that Eligo does run on a
rotated display.
- Don't draw the "cursor" box when no ball is selected if the stylus
is used for moving. It was confusing to have a blue box sitting around
for no good reason.
- You can now move the cursor during animations when playing with
the keypad. Note however that you can't select anything until all
animations are done.
- A default name in the highscore dialog plus the last entered name
is now remembered. You're very welcome, killefiz. ;-)
- Removed debug code that caused bombs to appear 8 times as often as
they should have in Eligo modes.
Changes in 1.0b6:
- Fixed the drawing of the tiles. Before there were some mysterious
horizontal lines between every second tile.
- Fixed bug where lines created when new balls are dropped weren't always
eliminated.
- Sound and music support.
- Fixed silly bug in the animation loop which essentially made it
into a busy loop. Animations should be smoother now (or at least task
the CPU less).
- Significantly improved performance in routines repainting the
widget. This will be the most noticeable when animating a large
number of tiles. Most noticeable is the Ogile game modes
(initialization of the board).
- Acceleration speed of tiles is now constant no matter the actual
frames per seconds (i.e use correct time based acceleration).
- Fixed bugs with updating of lines and level displays that occured
with the Ogile tournament mode (and possibly other modes as well).
Changes in 1.0b5:
- Implemented the level and theme loading limitations in the
unregistered (demo) version.
- Redrawing of score, line and level displays now double buffered.
- Implemented bonus indicator for all modes but the Ogile ones. Eliminating more
balls in a line gives more bonus per eliminated ball. The number of balls
required to reach bonus differs between the game modes. The number of balls
removed also differs.
- Progressive modes made easier due to faster bonus and less required
lines per level.
- Score display is now counted up while animations are running.
- When moving balls, the path from the source to the destination is shown
for valid moves (not applicable for all game modes).
- New balls now drop in from above instead of zooming in.
- Drawing of the game board is more or less rewritten from
scratch. Some of the benefits of this rewrite are more or less
constant animation speed and less unnecessary redrawing of the board.
- FreeMove mode now has somewhat restricted movement (requires a
free diagonal, vertical or horizontal path).
Changes in 1.0b4:
- Added animation of removed balls (they now "fly" away as opposed
to shrink).
- Level indicator now "scales" in and out instead of just popping
up. Not great or perfect, but a lot better than before.
- Cache the scaling of ball graphics, which improves animation
performance at the cost of a small memory overhead.
Changes in 1.0b3:
- Added nag screens and possiblity to register the game.
- A level indicator shown between levels.
- D-pad (keyboard) control now wraps the board.
- Implemented bonus for progressive modes.
- Score display now counts score up gradually.
Changes in 1.0b2:
- Fixed serious bug where the number of free positions would be based
on the size of the previous board.
- Score calculations adjusted. Now depends correctly on size of the board
and number of balls.
- Added small initial help page which points out that there's a manual.
- Adjusted Oligo game play (now significantly harder).
The Oligo tournament has adjusted lines requirements. Feedback welcome.
- Update "selected" animation correctly when changing themes.
- Added play-using-keyboard (arrow keys = move, enter/return = select or
drop selected ball, ESC = cancel current move). Allows for stylus-less play.
- Fixed "point-release, move, point-release" mode when there is no
mouseMoveEvent when the "button" isn't pressed (as is the case on the Zaurus).
- Added custom board size dialog. Allows you to set any x/y size
desired, from 6x6 to 13x13.
- Added highscore tables for all game types.
- Two new game modes - Progressive Lines and
Progressive Eligo.
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