Eon Games
Main | Old News | About | Applications | Games | Services | Store | Bug Tracker | Contact | Dev's Diary
   Bust'em | Candy Cruncher | Eligo | Interstellar Flames | Motocross Stunt Racer | PurpleBlaster | RocketElite | Snails | Strategic Assault | SDLRoids
     Screenshots | Download | Version History

Changes in 1.0.2:

  • Removed the compressed binary. Not worth the trouble.
  • Changed packaging to use the Eon Games standard of putting images in lib/eongames/<gamename>/.
  • Added the industrial theme to the normal package - registering is no longer required to use themes.
  • Removed extensions on all media to stop them from showing up in the Documents tab when installed on SD or CF.
  • Linked dynamically, requiring the eon-libsdl IPK (should be shipped with the binary, or can be downloaded separately from our feed).
  • Using new standard Eligo packaging - a zip file containing the game, supporting libraries and one or more README files.

Changes in 1.0.1:

  • Fixed a number of issues related to the new ability to move the cursor with the keypad during animations.
  • Fixed so that you can actually play more than one game without restarting (oops!).
  • When loading a save game, restore level and lines displays correctly based on game type.
  • Binary gzipped and uncompressed on load to save some diskspace.

Changes in 1.0.0:

  • Fixed bug in the drawing of the custom board size widget.
  • Increased audio buffer to get better audio quality.
  • Various graphics update and rendering problems fixed.
  • Manual fixes.
  • Bonus now simply adds points in all but the progressive game modes. Simply was too easy before. The points awarded for the bonus is: nrbonus*2000*percentfree. nrbonus is the number of bonuses rewarded in the current game, plus one. percentfree is the percent of the game board which currently is unoccupied.
  • Verified that themes are correctly detected and loaded from any available media (no code changes were needed).
  • Fixed offset bug in default theme (for bonus meter).
  • Greatly increased loading speed and drawing of the game board.
  • Added precaching of tiles, which eliminates choppy animation the first time you play at the current size board.
  • Fixed standard Qtopia key-bindings - press cancel to quit and menu to pop up the menu. Note that if you press cancel while moving a ball, the current move will be cancelled. Also made OK an alias for the d-pad center button.
  • For the registered version, the current game is automatically saved when you exit. It's restored, and deleted from disk, when you restart Eligo.
  • Handling of resize events that occur when the on-screen input method window is opened. Also verified that Eligo does run on a rotated display.
  • Don't draw the "cursor" box when no ball is selected if the stylus is used for moving. It was confusing to have a blue box sitting around for no good reason.
  • You can now move the cursor during animations when playing with the keypad. Note however that you can't select anything until all animations are done.
  • A default name in the highscore dialog plus the last entered name is now remembered. You're very welcome, killefiz. ;-)
  • Removed debug code that caused bombs to appear 8 times as often as they should have in Eligo modes.

Changes in 1.0b6:

  • Fixed the drawing of the tiles. Before there were some mysterious horizontal lines between every second tile.
  • Fixed bug where lines created when new balls are dropped weren't always eliminated.
  • Sound and music support.
  • Fixed silly bug in the animation loop which essentially made it into a busy loop. Animations should be smoother now (or at least task the CPU less).
  • Significantly improved performance in routines repainting the widget. This will be the most noticeable when animating a large number of tiles. Most noticeable is the Ogile game modes (initialization of the board).
  • Acceleration speed of tiles is now constant no matter the actual frames per seconds (i.e use correct time based acceleration).
  • Fixed bugs with updating of lines and level displays that occured with the Ogile tournament mode (and possibly other modes as well).

Changes in 1.0b5:

  • Implemented the level and theme loading limitations in the unregistered (demo) version.
  • Redrawing of score, line and level displays now double buffered.
  • Implemented bonus indicator for all modes but the Ogile ones. Eliminating more balls in a line gives more bonus per eliminated ball. The number of balls required to reach bonus differs between the game modes. The number of balls removed also differs.
  • Progressive modes made easier due to faster bonus and less required lines per level.
  • Score display is now counted up while animations are running.
  • When moving balls, the path from the source to the destination is shown for valid moves (not applicable for all game modes).
  • New balls now drop in from above instead of zooming in.
  • Drawing of the game board is more or less rewritten from scratch. Some of the benefits of this rewrite are more or less constant animation speed and less unnecessary redrawing of the board.
  • FreeMove mode now has somewhat restricted movement (requires a free diagonal, vertical or horizontal path).

Changes in 1.0b4:

  • Added animation of removed balls (they now "fly" away as opposed to shrink).
  • Level indicator now "scales" in and out instead of just popping up. Not great or perfect, but a lot better than before.
  • Cache the scaling of ball graphics, which improves animation performance at the cost of a small memory overhead.

Changes in 1.0b3:

  • Added nag screens and possiblity to register the game.
  • A level indicator shown between levels.
  • D-pad (keyboard) control now wraps the board.
  • Implemented bonus for progressive modes.
  • Score display now counts score up gradually.

Changes in 1.0b2:

  • Fixed serious bug where the number of free positions would be based on the size of the previous board.
  • Score calculations adjusted. Now depends correctly on size of the board and number of balls.
  • Added small initial help page which points out that there's a manual.
  • Adjusted Oligo game play (now significantly harder). The Oligo tournament has adjusted lines requirements. Feedback welcome.
  • Update "selected" animation correctly when changing themes.
  • Added play-using-keyboard (arrow keys = move, enter/return = select or drop selected ball, ESC = cancel current move). Allows for stylus-less play.
  • Fixed "point-release, move, point-release" mode when there is no mouseMoveEvent when the "button" isn't pressed (as is the case on the Zaurus).
  • Added custom board size dialog. Allows you to set any x/y size desired, from 6x6 to 13x13.
  • Added highscore tables for all game types.
  • Two new game modes - Progressive Lines and Progressive Eligo.


Copyright © 2002 Eon Games. All Rights Reserved.